I have some "scripts" for unusual roles. The roles are people who are being interviewed for a long time. The ENTIRE thing is questions and answers. There are almost no instructions for shots, actor movement, or anything else. It's all dialogue. As an actor, would you want this formatted like a normal script or would you not care if it was written in a non-traditional format. We're going to be reformatting them into traditional script format later today, but if enough people say they wouldn't care we might leave them as is. It seems easier to read this way (to us) but then we're not actors. Right now it's just written in a plain text document. The scripts are for the person answering. Here's a made up sample. **Cop: What color is the sky?** Bob: Blue. The sky is blue. **Cop: What is the capital of New York?** Bob: Many people think the capital is New York City, but it's actually Albany. [View Poll](https://www.reddit.com/poll/krou19)
If I'm not mistaken the annual subscription fee is somewhere around $150 with added stuffs, right? Or is it more? It's not that expensive, given the features but is it good to have for someone who's just starting out?
Do you guys ever hear back about your audition before the deadline? Or is it common practice to for casting directors to notify whoever landed the role after the deadline? Had a role I submitted for a few days ago and the deadline is tomorrow.
I’m in this situation.
To be an actor someone should certainly have some particular features. What are some characteristics they should have? Expressiveness?
So recently, I posted here about my interview with Indie Gamer and a cartoon I was in winning at a festival. With those posts, came a fair few DMs asking about how to get cast and I've randomly been receiving emails asking the same thing. It seems everyone is more interested in games than they are cartoons, and indie games are what I have recorded for more so than anything else. I'm no Nolan North so can't help you with the AAAs but here's a few tips on how to land indie games... 1) I'm sure I don't have to tell a lot of you this but do not use P2Ps. Much to my surprise, some of the people messaging me are unfortunately throwing their money away on this - don't do it! I landed my first 2 video game roles on CCC and VAC. Most of my other worthwhile voice roles have been through those 'free2play' sites. -- 2) As James said on my Wayward Valley post: be quick! If you get your audition in as early as possible, and you smash the read, it sticks in the casting director's head and can be hard for them to shake. -- 3) Don't take character descriptions and references as gospel. If an entirely different voice occurs to you and you get a gut feeling about it, go with it. This has been the case on two different occasions where I was cast in the role and it's effective in getting you noticed. Obviously, if you go against the description, you're going to stand out of the pack and sometimes show the dev something that feels more appropriate even though it never occurred to them until you came along. Certainly do not let your inability to do an accent or specific reference put you off. You have nothing to lose, may as well try. -- 4) I'm sure I don't have to say this but make sure your environment and final clips are tight: no background noise, clips, popsbumps, or knocks. Make sure your recording with an XLR mic. Don't give them a reason outside your performance not to cast you. -- 5) Seen this more times than I ever expected to: VAs posting with worry because they're only landing small parts and are now wondering if they should bail on the job. It seems that for some people, if they're not leading, it hurts their ego. I've recorded for 7 released games and far more that never saw the light of day. I think I've only voiced the lead once in all those castings. It doesn't matter to me though because I love recording small parts. The smaller the better if you ask me. Another notch on the bed post and you get to be in something cool in exchange for a minimal amount of work. Don't let ego trick you into thinking you're not doing well just because the part is small. If you're landing anything and you're getting paid or the project looks amazing, you're doing great. -- 6) Play to your strengths. For 6/7 video game castings, I used the same voice. It's a Northern English regional accent that for some reason, devs seemed to love for scifi/fantasy. Don't worry about developing a ton of range right away and just focus on acting. I think sometimes VAs feel a little imposter syndrome if they can't do a ton of voices but the acting is the most important part. The range will come with time. For some, it never really does but it doesn't matter, they still do really well because they can act. -- 7) If there's a project you really feel you can add something to, feel free to message the dev even if they are in early development and haven't thought about casting yet. Don't make a habit of this because you don't want to get a rep for being annoying but this has worked out for me on occasion. Only reach out if you think you can really bring something and you have the samples to back it up. I'm extremely selective and careful about who I approach - I don't want to piss people off or get a rep for being annoying. I only do it if I really feel there's something specific I can bring and it seems obvious I could fit well. -- 8) Do gigs for exposure! A few of you will probably rip me open for this suggestion but if you're right at the start of your career, do jobs for exposure but be measured about what will and won't get you exposure. So often, I see unpaid castings with zero concept art and a lot of people dropping their info. Fair enough if you want to go there but I think that's crazy. A lack of concept art should always be an indication of a mad lark. It's an obvious red flag if somebody can't be bothered to demonstrate their concept beyond a script and they expect you to work for free. Don't waste your time because they are certainly going to waste yours. My first ever game casting was for 'exposure' but I was very measured in my decision to take the role. I sought advice from fellow VAs about whether it was worthwhile and I thought about it deeply before spending my time recording. As it happened, the project had a lot of concept material to show off including a trailer with over 120K views. Obviously, I took the gig and the project went on to land over 2M downloads and a writer's guild award for it's creator. For me personally, it lead to my first paid video game job instantly. Do jobs for exposure but be measured about it. Whatever you do, don't mindlessly condemn people who can't afford to pay. If they haven't put the work into developing their concept but expect people to work for free, that's another thing. -- 9) Never lean on other VAs for anything other than advice. 99% of the time, they can't help you to get cast and when someone acts like this, it just makes them look naive and as though they don't know how things work. A friend of mine was extremely pissed at me when I wouldn't hand his details along to Modern Storyteller and Pathea... we're not really friends anymore. I gave him a ton of advice but he's still bitter towards me to this day... I'm sure I don't have to say this but never approach a VA with this in mind. It's happened to me a few times and it's a very awkward position to be placed in because I really have no sway in that regard. I'm lucky to be in the room myself. As a VA who receives quite a few advice requests, I really don't mind giving anyone advice and sharing what worked for me... as you can see... But VAs have no sway whatsoever with devs. Remember this in approaching VAs for advice, and please do go and ask the VAs you admire questions, they can help you. They just can't deliver the golden ticket some people expect. -- 10) Remember there is no golden ticket. You have to keep working at it constantly. Yes, in the past, I've landed a job based purely on the fact that I was in something else and they liked me in that project... but this is rare. You have to keep working at finding projects constantly and just because you've done great things doesn't mean everyone will want you now. I've been in some very successful and popular indie games and I still get kicked to the curb all the time. -- 11) Never let not landing a part hurt you. Don't get down and don't view it as a comment on your performance or you as an actor. It's very saturated out there. More so now than when I started 5 years ago. Keep going and never let rejection knock you off course. -- 12) Be a producer. Be a writer. Make your own projects whether that is trying to get games going yourself or other VA ventures such as cartoons, audio drama or podcasts. For years, there were parts of my range no one was interested in. Making my own cartoons was the only way to get that side of me out. Often, my friends who are VAs complain about never being cast but that's exactly why you should be working on your own stuff too. Doing so has lead to some huge opportunities for me. My passion projects have lead to jobs that have paid the rent and bills for a few months. They've even lead me ending up on a Q and A panel at festivals. Don't just stare at your inbox waiting. Fill your time. -- Sorry for the looong post but I've found myself writing this over and over for various people of recent. It occurred to me that it could be useful for others and from now on, I can just refer people to this post :) I hope these tips were helpful :)
Do you think it’s crucial that an actor has an IG or social media? Or is it better to have an official website with work samples, etc.? I ask because I’m thinking of deleting my IG and focusing on creating a website instead for my work, images, etc.
I'm interested in taking the 12-week full time acting program at Lee Strasberg in NYC, but as a Non-American I'm unable to stay in the US once I finish (I am also unable to do any work with the particular visa I would be on). Any advice on how I would be able to stay as a working actor? I'm European, but see more opportunities in America. Any advice would be super helpful!
I am writing a script where my main character is an aspiring actor in LA and I just want to get to know how that life works a bit better. If someone with experience in that area would be willing to answer my questions it would be much appreciated. Thank you.
I can’t decide. I have to take new shots in the next few months. These photographers have shot successful actors whose shots helped booked them work, especially the first two. All three photogs are respected by agents and CDs, and I think they all shoot beautiful pictures. Which is the best to you and why? I’m stuck between these three. Todd Estrin: https://www.toddestrinphotography.com Jeffrey Mosier: https://www.jeffreymosierphotography.com/m/ Sean Turi: https://www.seanturi.com
Hi there! I'm working a full-time job and not currently interested in becoming a professional actor. I just did a lot of theatre in school, and I miss it now that I'm not in school anymore. Any advice for an amateur actor who just wants to keep performing for fun/as a hobby?
Photos, slate shots, fees etc. They're really out here grifting millions of people. Where does that money even go to lmao. Maintenance of the site? Please, that shit looks like it hasn't been updated since 2002.
Is it usually referred to for ‘dramatic’ actors? I saw this as a piece of feedback and wanted some clarification on it.
It’s like, every agency where I live (Texas) has either bad reviews or is too local or is too far away (like in Dallas, I live in San Antonio.) I just can’t seem to find any good agencies in Austin. I think Paradigm looks good but it doesn’t look like it is accepting actors right now.